Posts Tagged ‘aoc’

1-79 Feat Guide: Build Every 5 Levels.

Saturday, June 28th, 2008

For me it’s no longer a toss up between Imp LS or Grounding Charge. Pre-Set’s Storm (lvl 40) you’ll have a 6-7 second window where Storm Field is still on CD but not up. I’ve found casting LS at this point to be more effective than meleeing, so on group pulls I’m using LS fairly regularly. Outside of PVP, grounding charge is a bigger hindrance than a help, IMO.

Levels 16-20: Improved LS and Static Charge are the best way to up your DPS pre-level 30 Storm Field.

This is my PVE Feat Guide, largely constructed from the advice of the early 80’s/biggest contributors to this forum, but broken down in accessible 5-level builds. While this isn’t the only way to do it, or necessarily the best way to do it for every player, this guide tries to highlight significant leveling milestones and making the most out of the direction I’ve chosen.

http://feats.goonheim.com/tempestofset#t0a5b5e2g5t1t2

http://feats.goonheim.com/tempestofset#t0a5b5e3g5k3t1t2

http://feats.goonheim.com/tempestofset#t0a5b1t1t2

http://feats.goonheim.com/tempestofs…s3t1a5c3d3g3t2

Levels 30 Now that I have Storm Field I’m going to respec to be a nasty electrical tank who passively runs over groups just standing standing still HoTing and/or Meleeing/Active Blocking. Sink 14 points into Thunder for Storm Crown and then head back over to Lightning and follow our original path.

http://feats.goonheim.com/tempestofs…m1t1a5c3d3g3t2

http://feats.goonheim.com/tempestofs…g4t1a5c3d3g3t2

Levels 31-35: Keep heading down the Lightning Tree, improving DPS with Static Charge.

http://feats.goonheim.com/tempestofs…k5t1a5c3d3g3t2

Levels 41-45: Pick up AoE nuker, Elemental Fury at 41. Then work on getting 25pts in this tree to reach the next tier at 45. Coalesce Ether is good for mana and Blood Mana is nice for a filler point.

Levels 46-50: I’d pick up Set’s Storm ASAP (which fully feated will reduce your SF cooldown to zero.) Pick up Column Lighning for another nice AoE nuke, then improve Storm Field with Set’s Brutality.

Levels 25-29: I’m going to respec at 30, but for now fill out Pillar and get Ether Absorbtion for mana

The guide encourages a style of play that I not aoc gold only find most effective for leveling due to the amount of MoBs you can kill in a single pull, but very unique because you’re not just sitting back spamming a nuking spell like a typical caster. Basically you’re going to be throwing yourself into camps, and letting enemies kill themselves while they try to kill you. Point Blank AoE’s, Heals over time, and active blocking make you both durable and deadly. If you’d rather stand back and cast lightning bolts on enemies, this probably isn’t the build for you.

Levels 10-15: Arching Charged Blast > Growing Storm

http://feats.goonheim.com/tempestofs…b4t1a5c3d3g3t2

*Pre-30, some suggest picking up Ether Flow in the General Tree first. I was lucky enough to group with a friend during these early levels and don’t remember mana being an issue at all, even when I was solo. If you find mana to be a problem pre-30 drop a few points into Ether Flow as needed.

Levels 36-40: Improve Mana regeneration with Ether Absorption.

I see the advantage of Empowered Cobra Stare, but even on age of conan gold a PVP server I didn’t get into many fights until the late game when competing for AoE grind spots vs. other guilds. If you get into a lot of conflicts/worried about being jumped this is probably a must have, but I didn’t find it necessary, although I avoid PVPing while leveling as much as possible.

http://feats.goonheim.com/tempestofset#t0a5b5g2t1t2

Levels 21-25: Fill up Static Charge and pick up Pillar Lightning to increase the AoE of your pre-level 30 bread and butter spell LS.

EDIT 6/23: Although SF was nerfed I don’t foresee it altering the way I would feat a ToS while leveling (with the exception of Titanic Storm being mandatory, but something I already advocated), only the size of our pulls.


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I. Sharpshooter Feats (Continued)

Saturday, June 28th, 2008

Marked Target: 5 Ranks, Active, 3 min. cooldown, required for Marked for Death.

Tooltip: Gives the Ranger a trap that deals area effect fire damage when triggered. More points increase radius and damage.

- Each time a new ranged attack hits the debuffed target, the damage buff’s duration is refreshed, and an additional stack is placed on the buff, giving it a larger effect. As the tooltip suggests, this ability stacks up to 5 times.

Tier 7: Requires Level 50, 30 points in the Sharpshooter tree.

Tier 9: Requires Level 70, 40 points in the Sharpshooter tree.

- The combo used for Flame Barrage is identical to that of Salvo V.

Tooltip: Deals fire damage to the target and the area around them. They continue to burn for a while, inflicting fire damage on those nearby.

- The ability’s animation and damage is comparable to that of a Salvo, with an additional fire AoE that takes place after the attack is complete.

Fire Trap: 5 Ranks, Active, 60 sec. cooldown, required for Immolation.

- It would seem sometimes the target will either run around while burning, or stand still.

- As the tooltip suggests, a small area effect radius is added to attacks. However, this only applies to normal directional attacks. Combos will not gain the effect of Volley.

- This upgrade will only spread the damage portion of Immolation to other npc’s. The fear effect is not spread at all.

- This buff lasts for only a few seconds, and will be consumed once a critical strike occurs.

Tooltip: Upgrades Immolation spreading the fire to enemies nearby. More points will increase the radius and the number of spreading area effect pulses.

- The critical strike chance applies only to normal directional attacks that are executed as part of a combo.

Volley: 1 Rank, Active, 3 min. cooldown. Requires 5 Ranks of Marked for Death.

- All the effects of this are identical to the mechanics of Marked Target’s debuff and buff effects, just for any melee attacks against the target.

Critical Aim: 3 Ranks, Active, 60 sec. cooldown.

- This combo is essentially CC, rendering your target useless for a brief period.

- The buff lasts for only a short time. (? - I believe it is 5 seconds. Confirmation?)

- This ability can be applied to a target without causing aggro. However, if the target resists, they will aggro.

- The tooltip explains the returns per point invested, though it is unknown exactly how much radius is added, or how many more “pulses” go out.

Marked for Death: 5 Ranks, Passive, Requires 5 ranks of Marked Target, required for Volley.

- Anybody who uses a ranged attack on the debuffed target will have an equal chance of gaining the Marked Target effect. They do not have to be in the party/raid to get the buff.

- The deal breaker for this trap is that it shares a age of conan gold cooldown with Leg Trap. This, coupled with the insignificant damage of Fire Trap, makes the feat nothing more than a 5 point sink to take feats such as Immolation.

Flame Barrage: 1 Rank, Active, 1 min. 15 sec. cooldown, requires 5 points in Immolation.

- This combo is actually executed with a one-handed sword, and not a ranged weapon.

- Each point invested in increases the damage boost given per stack.

Tooltip: Grants the Ranger an ability which increases the damage of successive bow strikes to the target. This special ability can be applied up to five times.

Improved Immolation: 3 Ranks, Passive, Requires 5 Ranks of Immolation.

- The tooltip basically explains the mechanics. However, the damage dealt by Fire Trap is fairly minor, regardless of points invested.

- If the tooltip is to be believed, 3 ranks would give aoc gold a 99% critical strike chance. However, if this stacks with the Ranger’s passive criticial strike chance, it would easily reach 100%.

Tier 8: Requires Level 60, 35 points in the Sharpshooter tree.

Tooltip: Grants the Ranger an ability that increases the critical strike chance of the next attack. Each rank increases the critical chance by 33%.

- Each point invested increases the DPS of Immolation by 3%. The final point increases the DPS by 4%, for a total of 10% with three points.

- Using this ability on the target will place a “Marked Target” debuff on the target, lasting 20 sec. After the debuff is in place, any strikes made with your ranged weapon will grant you the “Marked Target” buff, which gives a flat damage increase to both bows and crossbows. (Not just bows as the tooltip suggests.)

Tooltip: Grants the Ranger an ability which converts all their ranged attacks into barrages which affect all enemies in the area.

Immolation: 5 Ranks, Active, 60 sec. cooldown, Requires 5 points in Fire Trap, Required for Improved Immolation and Flame Barrage.

Tooltip: Grants the Ranger a combo making their target burn and run in fear.

Tooltip: Improves the Marked Target, allowing it to increase the damage done by melee attacks.


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LS feat “Pillar Lightning” broken?

Saturday, June 28th, 2008

On a side note I also untrained and retrained my feats and tested them as I put them in and saw large gains in everything but this talent. Something you might want to try is retraining your feats. My average LS went from 850-1050 to 1000-1300 no kidding. I was very suprised. these tests were in the Villas so all levels were same as me.

As it stands right now the +3m area and +2 effected targets is useless. With the collision detection of the npcs in this game they wont bunch up close enough for me to hit 4, let alone 5. Often I wont even two npc if they arent shoulder to shoulder. Before the patch I could gather enough mobs that they would make a cirlce around me and LS would hit them all if they are in melee range of me. Now feated with Pillar Lightning or not I can not hit 2 targets when they are both in melee range, one infront of me the other behind. So I know its not the max number of targets effected, its the area of effect.

I have been playing MMO’s for over 8 years and havent felt the need to make my own post until now. Generaly Someone has already said what I thought or needed said.

Mainly would like to know if this is a problem with others age of conan gold or if im bugged.

Ok, I would rant on about alot more things I see broken but they have been hit pretty well so far. gl and hope to hear if this is just me or not =)

Note: Please before you start flaming me about that I should use SF instead of LS, understand I have played my ToS to lvl 80 with my play style and like it. I use both pretty much equaly.

One thing that hasnt been adressed is that Pillar aoc gold Lightning isnt adding to the radius of the splash damage of Lightnign Strike. I have tested this over a few hours with another ToS friend of mine. We both tested the area of effect together on the same mobs, while unfeated and feated with pillar lightning. There was absolutely no area of effect difference and I have yet to beable to get 5 targets in the now too small area of effect.

The reason I tested this in the first place is that I noticed a huge difference in game play. The -60% damgae to the aoe was quite a kick in the bag, the half radius of the spell is cripling.


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Magical Spec for Conq? Or are we just broke?

Saturday, June 28th, 2008

The only thing we have worthwhile is the Brute skill tree line, for obvious reason to those done the testing. However, that skill only procs off melee hits which once more renders us still fairly aoc gold useless. Great! We get to float in PvP and remain untouched, too bad 2 knockdowns, a .5 second stun, and a root does not make an amazing CC class. Nor can we kill anything with this amazing floating ability.

3) I realize our class has become very haute couture from all the ignorant, or just plain dumb subscribers out there raving on about our magical resurrection. This skill is essentially has zero use in PvP, minigames especially. Think about it, you are relying on dying and on a skill that brings you back with 10% health at that. Let’s break it down:

Procs don’t even count sometimes (not refering to when an attack gets parried, blocked, or misses; they just don’t register)

Heroic Call (Yay! 4 points to get something that lasts for 10 seconds, increase the time)

So, to all the players in these forums that know what they are talking about. Is there so magical spec, that only when you believe hard enough appears, or are you just as broken and sick of this class as I am?

Sustained Rage (Doesn’t even work, but if it did, worthless. Another DPS skill that doesn’t effect skill DPS.)

2) Our heal from Furious Inspiration is a joke, right? I mean, someone thought it’d be totally funny to make this heal? I hope so, because that’s what I take it as. All the things this skill does, and how they all do nothing. Amazing, bravo. Don’t even bother spec’ing in it, don’t bother looking at it, don’t even bother hoping it procs, because it does not matter.

Here is a list of feats I’ve found almost if not totally useless:

I was fairly positive when I read the description age of conan gold of my class, it said I was supposed to be the highest DPS out of the three soldiers. I’ve yet to see this happen, our DPS seems rivaled - perhaps equal, but not higher than the Dark Templar, and our DPS is a joke compared to a Guardian. Post-Overreach nerf, even. 4.6K damage hits anyone?

Mocking Sneer (5% damage, rarely procs in PvP, and once more damage does nothing for skills, rendering it useless.)

Astonishing, you’ve built an entire class around a broken skill, Funcom. That’s impressive, and yet so linear! We need a major overhall, we need to be able to bring more to the table than a broken skill that has zero functionality in PvP combat.

Impossible to proc if opposing group is caster based

With most classes, there is a fine-tuned spec that gives them an up. To all those that say Bear Shamans suck, or Guardians can’t do damage; you are insane, ignorant, and ill-informed. Dark Templars, Conquerers and Assassins are the top 3 most useless classes.

Furious Inspiration is a joke, it’s laughable, it’s a gun with a bunch of shiny bells, whistles, and swavorski crystals attached to it. Pretty to look at, makes it feel special, but totally useless.

Two-Handed Mastery (I’ve not seen an effect on skill DPS)

Oh, and let’s not forget the resurrection immunity rarely works with Conq rez.

10% Resurrection (OH BOY!!)

Angel of Fury (Doesn’t proc FI near enough to make it worth it, and FI proc’ing isn’t near valuable enough either.)

5 minute cool down

Default Magical Spec for Conq? Or are we just broke?

Cunning Deflection (Make most of you don’t seem to understand is it’s not 50% return damage, it’s 280-400 damage return no matter WHAT their attack damage is making it trash.)

Deep Wounds (This skill is a joke, right? Funny, 5 points for 14 damage!)

Throat Slash (Good to use to interupt combos, awful because it wastes stun immunity timer, and only lasts 0.5 seconds. Seriously, fix.)

1) 20% Damage at 10 Stacks (Damage does not age of conan gold increase your style damage) - So, not only does it take forever to get up there unless you are against a melee group, and not hybrid or caster heavy. When it gets that high, the whole damage goes right out the window.

Improved Furious Inspiration (Vague skill description, bonuses are negligible for 5 points)

Colossus of War (stacks 20 times, 49.7 [roughly] added DPS with x20. Takes too long to get up, and once more does nothing~ except help your regular hits.)

If so, PM it to me. I’d be happy to pick it apart.

Cold Steel + Frostbite (To spend a total of 6 points into this skill requires much higher return values than given, useless.)


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Herald of Xotli FAQ: Read This Before Asking Questions!

Saturday, June 28th, 2008

Slam is meant only as a newbie “learning” skill. It is completely ineffective after level 10. Take this and Sweep off your hotkey bar!

Desecrating Essence keeps bugging my character and aoc gold making parts of him/her disappear! What’s wrong with my computer?

I’m not into this melee stuff. Can I play HoX as a ranged nuker?

Xotli’s primary domains are demons, pestilence, and scourge, usually referred to by his followers simply as “DPS”. Condemned to wearing frilly dresses and other types of tissue paper as their only defense, many worshipers of Xotli will find themselves slain on the battlefield, a noble sacrifice to their god. This is not a flaw in the principles of Xotli; it only means that they did not do enough DPS. - AoC Lorebook

This is very true. There are only two melee dps cloth classes - assassins and HoX. Unfortunately, almost all of this type of gear is aimed at assassins, and you’ll find yourself selling loads of +dex, +dagger, and +offhand gear while wondering when you’re ever going to find anything useful. Also, many of the large weapon upgrade quests with rare and epic rewards of all types seem to omit 2h edged as well.

In short, the game is very poorly itemized for HoX, and unless Funcom decides to fix this, we’re out of luck. However, there are still some items of use. Please check out the item progression guide at http://forums.ageofconan.com/showthread.php?t=57024.

Nope. Developers made a decision that only classes without combos will get spellweaving.

What kind of character is the Herald of Xotli (HoX)?

__________________

- Best targetted AE damage of any class.

I just got my first feat point. What should I do with it?

- Extremely poor itemization due to the uniqueness of a cloth heavy melee class with a 2h edged restriction.

- Terrible CC abilities compared to other classes.

As a mage class, we get spellweaving… right?

Pros:

HoX is a hybrid “battlemage”, and serves as an area-of-effect DPS class. The HoX has damned his soul to Xolti, granting him demonic powers and magic. A HoX will deal both physical and magical damage from melee range, preferring to use an enormous two-handed blade and firey breath than blasting enemies from afar.

- Very high damage overall.

Avatar starts out quite slow, but offers constant DPS upgrades by augmenting your combos. It also offers the Fire Lance combo as early as level 30, which does absurd amounts of damage and can one-shot most bosses at that level.

Because it used to be a 3k damage combo available at level 40. Unfortunately, Funcom’s “improvement” of this combo in a recent patch included a severe nerf to its actual damage.

“John” Stalvern, Herald of Xotli

Nothing, it’s just a bug. It’ll get fixed eventually.

Cool! I just cast Desecrating Essence and turned into a demon. How can I stay in demon form longer? It has a 2 minute cooldown!

- Desecrating Essence (demon form) allows HoX to get an extra edge for tough fights.

I can’t get through the early quests, even 2 pulls kill me. This class sucks. Help!

Probably 95% of this board will tell you to max out Hellfire Breath (Possession) first thing. This will lower the spell’s cast time to 0.3 seconds, making it tremendously more useful than it is without the feat. After that, it’s your call. Possession will grant you more magical abilities, Avatar will generally augment your combos and demon form, and Mage will improve your defensive abilities.

Why does everyone keep talking about this Fire Lance feat?

Feats are reset at any of the mobs labeled {Trainer} in the towns. The first time is relatively inexpensive at 50 copper, but subsequent respecs are more expensive, with the second costing over 2 silver. Nobody knows at yet whether the cost will decrease over time.

You can really go a lot of directions with this one. I would suggest Bandaging to minimize downtime, and at least one point in Casting Concentration. For some reason, having even a point in it seems to do the job of preventing spell interruption, for now. I can’t see it staying this way forever.

Don’t go wild with putting points into your two mana regen skills. HoX doesn’t consume a whole lot of mana. Still, some points will come in handy after level 25.

I don’t think I spent my feats and skill points correctly. How do I respec?

———————

Go into your interface options, and turn off auto-facing towards your target. This feature sounds great, but you will usually need to aim right in the middle of a pack of 3-4 mobs.

What about the different trees? Which one should I play?

Other useful skills include Run Speed (1% speed increase per 100 pts is what I’ve heard), and possibly Hiding for PvP. Perception might be useful for PvP as well - HoX tend to lose when they get jumped by a rogue. Climbing is a requirement for certain PvE quests, so it doesn’t hurt to get. 80 is all that’s needed for Tortage, and the highest I’ve seen is 180 for later quests.

Last edited by ShaolinDolemite; June 13th, 2008 at 01:07 PM.

I hear about our AE damage, but I can never seem to hit all of my targets. What am I doing wrong?

There’s almost no good equipment for me!

HoX are one of the more difficult classes to start with. Other mages classes make up for their extreme frailty in the early game by getting a powerful ranged nuke at level 1. Hellfire Breath is our equivalent, but it’s melee range. HoX may be the toughest class up to level 10 or 15, but it gets much easier later.

This is not a class I would recommend for beginners, it has a limited number of tools to deal with most situations and PvP. If you’re looking for AE damage with more survivability and versatility, the overwhelming consensus is to play a Tempest of Set. If you’re a masochist, want a little extra damage, and if a fire-slinging, sword-wielding, crocs-wearing battlemage sounds fun to you, roll up a HoX.

If anyone has any further questions or suggestions, let me know and I’ll add them!

What skills, spells, and feats do I get?

Slam is broken. It used to knock down enemies, but doesn’t do a thing anymore. Why?

Possession is considered rather underpowered after the initial age of conan gold Hellfire Breath feat, which is a necessity for this class and should be maxed out immediately. The Rank 2 skills are rather ineffective, and while Rank 3 increases your damage in demon form, Rank 4 again offers little. There are mixed reports of Roots of Hell being broken, while Thundering Flames and Improved Word of Command currently do nothing. However, Rank 5 does offer Horrible Visage of Xotli, turning your transformation spell into an AE stun, which is considered a must for PvP.

Skill points are the easiest to reset. Just hold down alt and click on any skill. A pop up window will appear asking if you want to reset the skill for a certain amount of gold, which is determined by how many points you currently have in that skill. FYI, it starts getting pretty expensive once you’re over 200 points in a skill.

- Virtually all abilities are melee range.

Cons:

- Cloth armor restriction in conjunction with high dps and melee range makes for low survivability.

You can’t, at least not easily. The avatar line offers a spell and a couple other feats to augment your duration and cooldown on Desecrating Essence.

Mage starts with mana regen, which is generally useless until level 25, when you get Rank 2 in Hellfire Breath. Even then, it isn’t really that necessary. After regen, it has magical damage and defensive upgrades, however, magical damage upgrades are minimally useful with our combo-based gameplay. As for the rest of the tree, people haven’t quite decided if the increase in survivability is worth the investment.

The official website does not have these features, but there are independently hosted Skill and Combo Lists and Feat Trees. They aren’t 100% accurate or up to date, but these are the best we’ve found.

No. It’s just not that kind of class, just about all of your damage is dealt within 6 meters of your opponents. Try playing a Demonologist, Lich, or Ranger.

What skills do I need, anyhow?

Default Herald of Xotli FAQ: Read This Before Asking Questions!

At this point, it’s a three-step combo which requires a feat point to use, providing moderate to high fire damage with a three minute cooldown. Previously it was a five-step combo which dealt extreme damage. This skill is still useful against heavy armor classes.


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Reanimation is pretty incredible now with utility, Im not joking…

Saturday, June 28th, 2008

Im an asshat, I can admit it and I did have a tad bit too much fun causing some trouble on the boards, but if Funcom’s vision for the Necro was to be a pet class, they are doing just that, and a great job I might add.

All I gotta say is, HOLY **** BATMAN!!!!

Yeah Archmages and Blood Arcanists got toned down for sure, not sure how I feel about that. With the buffs our pets DID get in the form of “utility”, its really tough to say if over all this is better for the “pet” junkies out there.

These are what we fooled around with:

Blighted Ones, G fning G, couple of my age of conan gold guildies are destroying people with them now, mainly melee, but casters are having a hell of a time as well. The mana and stam drain, with void now is unreal. Im betting it gets nerfed, its “too” good. Although I dont want them to touch it, its pretty damn sexy.

Yeah Nightfall got hit hard, big time, but anyone aoc gold complaining about Reanimation is a complete tool. As much as I was joking about “utility” before, looks like IF FUNCOM keeps this in place, the jokes on me. With this last patch, assuming nothing changes with the Reanimation tree, we truly are a pretty powerful pet class.

Mutilators, cant tell anything really, appears the DoT they apply is doing more damage, nothing mind boggling though.

Corruptors, at least for PvE, still kicking ass and taking names for melee pets and AoE/Damage is concerned.

Im watching the 2 80 necros in my guild just destroy people, yeah they get owned from time to time, but ESPECIALLY with how incredible the Blighted Ones are right now, pet necros are going to have some interesting builds popping up utilizing our “drain” dominance now.

Life Steelers, another just WOW oh WOW, from what I can tell, tripled the amount they heal, however feated they dont do a significant amount more.

However, for the bad news…

Talk about tossing us a “utility belt”, I was VERY impressed with the changes made to Reanimation, VERY IMPRESSED.

Nightfall, eek sorry guys, not sure what to say, it is pretty bad from what I saw in action. I dont have any actual numbers for Nightfall, just a ton of cussing in frustration over vent as the 2 necros tried their old builds out.

Ok been playing around with every pet I could muster, along with some guildies.

Necrotic Bombs, they buffed these guys BIG time, although not enough damage to “solely” rely on for PvP at least, I can see some very INTERESTING ways to use them for group combat, especially sieges.

Harvesters, for PvE, are you kidding Funcom? This is WAY too good to be true, there is no way they are gonna keep these guys where they are, as much as Im in awe of the mana regen they give, Im gonna go out on a limb and say Funcom is gonna tone it down unfortunately.


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HoX: Master Bug List (Bugs only)

Saturday, June 28th, 2008

Thanks all.

* Demon form (or possibly buffs?) wearing off will cancel a combo being setup. (needs more testing)

* Thundering Flames does not silence like it should.

* After recent patches, it seems like combos are sometimes doing no damage (completely missing), reporting no dodges/parries, and the target is in fact right in front of you on your client. Nothing displays in the combat log either, as if you were swinging in the air.

* Combos that have multiple hits (Hell strikes/Fire Lance/etc) on the casted “finishing move”, will deal damage per hit, yet if the last hit(s) are interrupted (either by yourself or others), the damage that was already done (and SHOWN) is refunded on the target and they are healed back up. This can even effect targets you killed with age of conan gold previous hits (essentially bringing them back to life) and midway thru a target having a fatality performed on them. This also affects other classes, not just HoX. We would really like to hear Funcom’s input on this issue, as it impacts most of our combos. **More info on this below.

* Flame Tongue randomly does not add a new (or additional) buff, even when HFB does hit and damage the target(s).

Possible Fixed Bugs: (no patch notes given to us)

* Reports of a graphical fire ring remaining around the player after dying in demon form and res’ing back up. Purely cosmetic, but can be fixed by relogging.

Generic Bugs: (effects every class):

High priority bugs:

In my personal opinion.. I think 90% of the issues with our class are due to the actual bugs in the game, and not changes that we need. The broken things that are already implemented into the game need to be fixed first, then we can go from there

* Purge is not working as specified?

* Hair disappears/changes and weapon sometimes “floats” after demon form fades. (Workaround: Swapping your helm/sword off and on will temporarily fix it.)

* Roots of Hell is not working properly. It does not give you the same knockback resistance as full plate.

* Wrath of Xotli not adding as much as it is supposed to? (For me, it doesn’t appear that the tooltip is updated at all, but unconfirmed if the actual damage works.)

* Flame Cleave is not working? (Some reports of it dealing damage in the combo log for very small amounts. No graphic is shown. Possibly not working as intended.)

* Desecration doesn’t appear to update the tooltip with the proper cooldown, yet the effect itself appears to work.

* Spells seem to get “jammed” sometimes, if you cancel them right as they’re finished being casted. Locking out other spells until you recast that first spell again. Ex: casting HFB, interrupting it right at the end, then trying to cast another spell and it won’t work until you cast HFB again to “clear” it.

* Reports of getting (and not getting) a shield of the risen after res’ing with Undying Glory. (I personally have never got one even after the patch.)

* Iron Shield may not work properly? (reports of it working fine for some people)

* Fiery Enervation states on the tooltip it inflicts fire age of conan gold damage, but it doesn’t. Is the tooltip misleading or is it supposed to deal fire damage along with the debuff?

Low priority bugs:

* Horrible Visage of Xotli feat line drains player’s stamina, not the target’s.

* Female characters have a slower swing time on certain directional attacks. This is now confirmed, and a huge disadvantage for certain players. Certain combos also appear to be effected by the animations as well (i.e. faster in demon form)

* Desecrating Essence (demon form) continually drains stamina. (possibly ninja fixed on June 2nd, no patch notes given.)

* Some combos don’t seem to scale damage as well as other combos (possible bug maybe with them?)

Please keep this thread to actual bug reports only, not suggestions or ideas. Let me know if any of these items are wrong or if I’m missing stuff. Thanks!

* Blood Pit does not work 100% of the time when using IEYH on minions. (Appears to be fixed)

* Hellstep can get screwy when trying to charge targets, similiar to the soldier charge problems.

Medium priority bugs:

** Info on the multi-hit combo issue: For those who are unfamiliar with this issue, basically the game treats all combos the same, no matter what they do during the casting bar. The damage is only applied after the casting bar completely finishes 100%. Whether you hit 2 or 6 times during the casting bar, those hits are “fake” and don’t actually do anything. The problem with this, is its a very poor game mechanic to tell your clients that damage is dealt when its really isn’t. This NEEDS to be fixed… even if it just doesn’t show any damage at all until the casting bar completes. Preferably, we would like it to actually apply the damage PER HIT like its shown.

* When buffs wear off they sometimes don’t disappear. Not game breaking, but since our shield is only 5-minute duration, it can make it very annoying if we forget to refresh it and have to mouseover the icon to see if its “real” or not. (Both fixed!)

I’ve labeled them in priorities. High priority is the biggest game breaking bugs; bugs that can “screw you over” in combat the most, and cause an unfair disadvantage. I realize some of the priorities might not be the same for all ppl, but I put the biggest ones up top that I think can get us killed us the most.

Possible Discrepancies or Unconfirmed reports:

* When you have a combo already active, sometimes you can continue to perform the rest of the combo after using Hellstep, and sometimes you can’t. Is one way or the other bugged? My personal opinion is, I would assume we should be allowed to, and its just currently bugged.

* Reports of buff cooldowns randomly being set to an hour or more. It is unknown how this occurs. It can be fixed by re-zoning.

* There is a bug that affects all melee classes, where you aoc gold hit the combo and it immediately keeps cancelling it. It does not occur often, but it can lock your character from doing any/most combos until you either relog, or try to “clear” it by finding a combo that isn’t broken. (anyone have additional feedback on this?)

* Sometimes the character goes bald while hidden (low priority)

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* Crimson Shield may not work properly? Reports of the tooltip value not equalling the actual value it absorbs per hit.

I’m making this thread for bugs only (not suggestions or ideas), in hopes that it is easier for the developers to identify and fix the actual bugged issues that are already in the game that are hindering our gameplay. I apologize if someone already has threads listing bug reports, but I want to keep suggestions/ideas completely seperate, and some of the other threads don’t appear to be updated often.

* Hellfire Feast has been reported to not return the proper amount of mana.

* Pillar of Infernal Flame fails to damage nearby enemies when the target dies before it goes off. Sometimes it randomly does not hit any enemies, regardless of the target being alive. (Reported to be fixed, but I still see it failing, possibly due to the other miss issue)


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Unemotional, unbiased facts regarding the patch.

Saturday, June 28th, 2008

1. AoC development really needs to get the necro 100% fixed soon. People cannot take all the ups and downs.

4. After a night of play the Necro isnt in the horrible shambles many are crying about but they are not 100% fixed. Yes they are a pet class. You go in choosing a necro if you like undead armies and want a variety of pets.

For this we do not have huge burst damage. Many need to realize this. Necros take strategic play. I for one, enjoy this.

Overall I feel the Necro’s natural damage needs to be aoc gold increased though. If its our dots and not our icestrike/pest blast then fine. But there still feels a “lacking” for a cloth class that rangers/barbarians/HoX/PoM/ToS/Conq/BS etc.. can easily destroy 1on1. Often 2-3 shots. For how quickly we die our damage still feels much too low.

3. The most recent patch hurt the age of conan gold Nightfall tree, this needs immediate attention.

With the correct pets out for the situation, the correct spell rotation a necro can do quite well. We needed the damage shield buff badly, this helped a bit.

2. The most recent patch did help the Reanimation tree. Made it good.


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Relax about the nerf (unless you are pure LS)

Saturday, June 28th, 2008

(This again sucks for the Pure LS ToS. Loosing 20% crit on such a deep talent is a smack in the face. I feel for those built around LS, you have really been futt bucked this round.)

(This really doesn’t matter because you are going to be pulling fewer mobs then before this patch. From rank 1 to rank 2 could be 10 mobs and I wouldn’t care a bit.)

* Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank

* The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same

(I have it in several of my builds so I’m not too angry, but I can understand how people would be upset. It’s a lot of points to spend on increasing your SF targets by 2.)

* Pillar Lightning rank 2 and 3 now additionally increase aoc gold the number of targets affected by Lightning Strike splash damage.

(ouch, but we will live. Its not like we ever left a fight with out 80% hp/mana anyways…just add a few more LS at the end)

* Storm Field is now limited to affection 3 targets at a time.

(Its been a while since I have been a pure LS build, but the cooldown was never really an issue.)

(THIS BLOWS. If you are a pure LS build (arguably best for pure PvP dmg) then you have seen your damage cut dramatically. In stead of doing 1000 (just a figure) to 5+ mobs/players, you are doing 1000 to your primary target and 400 to 3 secondary targets and the rest are left untouched. This, by far is the biggest nerf this round for a pvp ToS as well as a pure LS pve ToS.)

Core Revision Adjustments

* Lightning Strike no longer has a cooldown.

(As I read it, the increased the bottom end and lowered the top end damage of LS. Kind of a double edged sword if you are looking to max out those crits, but I need to log in and see what really happened.)

* Titanic Storm now additionally increases the age of conan gold number of targets affected by Storm Field by 50%.

* Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage

Unless you are built solely around LS, the ToS community really has nothing to worry about. Just lick your wounds, and still beat the crap out of all the others. Complainers are always going to complain, even when there isn’t anything to complain about, they will fabricate issues to make themselves feel better. Wall of text crits you for 16k, you die.

Tempest of Set


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OH HELL YEAH FELLOW DT’s

Saturday, June 28th, 2008

we dont need these adjustments your giving us.. aoc gold ..Decreased mana costs for our already unused mana bar, showing the health costs of rite of blood

how many months do aoc gold i have to pay for before you realize something is wrong

how the **** is this going to help us

are you ****ing kidding me funcom

WE GOT RIGHT OF BLOOD IMPROVED VISUALS SHOWING HEALTH LOSS AND STAMINA GAIN

turn the all the ****ing dark templars to little 12 year old girls with pigtails

actually you know what just full out try and gank them at half health and watch what we CANT do

I volunteer to let SOME ONE from your company play my 80 DT and walk around asking people to duel in pvp,

cause as of right now were not feared, were not respected, were not useful


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