1.3.0.2 Group Buffs
All Commands, Orders, and Formations last 30 seconds, and are featable to 35 seconds. They cast their buffs once every 5 seconds, which all last 6 seconds. These buffs will last 36 seconds unfeated, 41 seconds feated.
Art of War: Fully feated, increase threat generated by 6%. CHECK THIS
Resolute Orders:
Lacerate: Chance on melee strike, Lacerate cast on target
Rally the Troops: 43 Stamina /3 seconds and 45 mana/ 3 seconds.
Lightning steel is +17.5% offhand chance, and lasts for 8 seconds.
Effect (self): Chance on getting damage, renews 36 stamina.
Effect: +72.3 Cold/Fire/Holy/Unholy damage (magic), +15.1 Bow/Crossbow/Thrown damage.
Steadfast Command:
Effect (self): +5.0 Crossbow/Thrown damage
Marshal the ranks: -5% miss chance.
For brief abilities that are only self buffs, read the following section under 1.4.0.
Effect (self): Absorb 5% of damage taken up to 10 points per strike.
Effect (group members): Casts formation of resolve in front of you, 90 deg arc, 6m radius.
Formation of Retribution.
1.3.0.2.5 Formations (Buffs for allies in front of you)
Effect (group members): Casts battle orders 90 degree arc to either side of you, 6m radius
Effect: Heals 8, Renews 27 stamina.
Battle Orders:
Effect (self): Defensive stance, +2% hate. Frenzy Stance, -2% hate.
Fire Weave: +3.2 fire damage (melee/ranged). Chance on damage, Fire Weave on target.
Effect (group members): Casts cover command in 90 aoc gold degree arc behind you, 6m radius
Formation of Resolve:
1.3.0.2.4 Orders (Buffs for allies to your sides)
Effect: +2% damage multiplier.
1.3.0.2.2 Offensive Auras (Only one active at a time)
Quick Vengeance: Chance on receiving damage, Quick Vengeance on self.
Quick Vengeance is +5% damage multiplier, and +18% offhand chance.
Incite the ranks: +9.4 damage (melee) to yourself and group members.
Effect: Chance on damage, heals for 188 health.
Hoarfrost: +6.6 melee/ranged cold damage. Chance on damage, -0.75% cold invulnerability and 12-22 points of frost damage done to target. Feated, 21-35 damage done to target. Feated more, debuffs target with -8 damage (melee)
Rage of the Tempest: +2.1 electrical melee/ranged damage. Chance on damage, 45-104 electrical damage in a 3m radius. Unfeatable.
To the Death: +16.3 Damage reduction per hit. Feated, adds +4% cold/fire/electrical/holy/unholy/poison invul, +0.03% immunity, and +20 magic shield
Effect (group members): Casts skirmish orders 90 degree arc to either side of you, 6m radius
Effect (group members): Casts formation of steel in front of you, 90 deg arc, 6m radius
Effect (group members): Casts resolute orders 90 degree arc to either side of you, 6m radius
Seasoned soldier: Chance on execution of Feint attack and improved feint attack of receiving Seasoned Soldier (+1.5% slashing/piercing/crushing invulnerability)
Effect (self): Chance on getting damage, 14 points of slashing damage to target.
Improved Inspire: +35% damage is very misleading. Instead, it gives +35% stamina regen.
Lacerate is a DoT which does 12-19 points of slashing damage, or 19.2-30 damage with 5/5 lacerate.
War Lord: +40 renew mana, renews 42 stam/mana every 6 seconds.
Effect (group members): Casts barrage command in 90 degree arc behind you, 6m radius
1.3.0.2 Dual-wield (Carnage specialization) latent abilities (provided you spend feat points on them)
Effect (self): Chance on receiving damage, heals for 62 health.
1.3.0.3 Two-handed (Brute specialization ) latent abilities (provided you spend feat points on them)
Vitalize the Ranks: 89 Mana /3 seconds.
Lightning Steel: Chance on melee strike, Lightning Steel on self.
Colossus of War: Increases your damage. Starts with nothing, 20 stacks at level 80 equates to Colossus of War (20) (+49.5 dmg to melee damage). Stacks are added upon successful melee strike, and have an increased chance to occur when Lumbering Hulk is active.
1.3.0.2.3 Commands (Buffs for allies behind you)
Effect: Defensive stance, +2% hate. Frenzy stance, -2% hate.
Skirmish Orders: 30 seconds.
Effect: Chance on getting damage, 42 pts of slashing damage to target.
Formation of Steel:
Effect (self): Renews 16 points of stamina / 2 seconds.
Effect (group members): Casts steadfast Command in 90 degree arc behind you, 6m radius
Effect (group members): Casts formation of retributionin front of you, 90 deg arc, 6m radius.
Inspire the Ranks: 85 stamina/ 3 seconds.
Effect: Absorb 15% of damage taken up to 30 points per strike.
Barrage Command:
Cover Command:
1.3.0.2.1 Defensive Auras - Only one active at a time
Effect (self): Chance on damage, heals for 4 health and renews 14 stamina.
Shield of Retribution: +15.3 Melee Shield. aoc gold Essentially gives our character a ‘false’ shield value. Group members receive +7.6 melee shield. Feated, +15.3 melee shield, +25.6 melee shield, chance on getting damage, increases damage by GoDS strike by 15%. Group members receive +7.6 melee shield.
Effect: 47 mana and 47 stamina / 2 seconds for six seconds.
Effect: Chance on getting damage, renews 110 stamina.
Fire weave does 69-114 points of fire damage, -1% fire invulnerability to target, and procs Lingering Wrath (if feated). Lingering Wrath does 18 points of damage every second for 8 seconds. The math: One proc of fire weave is (+3.2 fire melee/ranged dmg)(+144 fire damage)(+69-114 fire damage) = 216.2-261.2 damage, not counting negative fire invulnerability OR feat.
Effect (self): +1% damage multiplier.
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