Bugs:
Upgrade Concerns:
[1.]The damage scale between I & II is far greater then II to III. CoS III does not seem to be scaling properly.
Paralysis: Adds a short duration root effect to Clobber.
[2.] Missing the first strike makes all other strikes worthless. Intended?
Cool Downs: 10s, 10s, 15s, 18s, 18s, 20s, 20s, 20s, 20s, 20s
Swarm Fighter: Ability that taunts all minions in the area. Each time they hit you it triggers a heal.
Average CoS2 Dam excluding procs
Cool Down: 2m
Bugs:
No Escape: Throw weapon at target. Also has Damage + Stun + Bleed.
Bugs:
[1.] Rank1 gives 0.2% evade buff. Does not seem to be viable as a level 50 feat.
Stamina Costs: 115,184, 373, 497
Type: Active. Two-Handed.
Cool Down:
Cyclone of Steel: Multiple strike combo.
Cool Down: Passive.
Cool Down: 2m
Levels: 13, 20, 40, 64,
Bugs:
Levels: 5, 20, 44, 80
Cool Downs: 30s, 30s, 30s, 30s,
Viscious Strike This attack inflicts bleed damage and lowers threat.
[2.] Reduce the cooldown to 1 minute or less.
Insanity: Increases Fear resistance by a maximum of 35%
Stamina Costs: 39, 60
Bugs:
Upgrade Concerns:
Bugs:
Cool Down: 10s
Welcoming Death: Increases damage based on the number of foes in the area. Maximum of 10.
Upgrade Concerns:
Cool Down: Passive
Stamina Costs: 82, 152, 215, 311
Bugs:
Stamina Costs: 76, 123, 352
Level: 2
Test: Results based on 25 different tests of each CoS (2,3,4) on Vanir in Yrmish Territory last night
3.Possibly add a Snare or Root.
Upgrade Concerns:
Combo Decapitation: Instant damage attack. More ranks increase the DPS by 1% to a maximum of 5%.
Cool Down:
[1.] Even when the ability is shown as active on the UI it will no longer work / proc intermitently.
341 x 3 or 1023
Other Information: If you get interupted during the multiple hit sequence, you will deliver no damage. This is HIGH damage hit for Dual wield.
283 x 2 or 566 total dam
Levels: 15, 24, 56, 72
Stamina Costs: 34, 65, 83, 102, 120, 139, 149, 186, 199, 224
Bugs:
Bugs:
Cool Down: Passive
Stamina Costs: 227, 323, 412, 560
2.Stamina cost is not efficent with its maximum damage output.
CoS 4 Average
Thirst for Blood: Group buff that can trigger a damage bonus by attacking or getting attacked. The proc is stackable and will eventually boost Health and Stamina Regeneration.
[2.] If the first attack after finishing blow misses you can use a combo to get a bugged amount of damage.
[1.] Not updating the tooltip/description of Clobber and Stunning Fist to show the adjusted reuse time.
Upgrade Concerns:
Default
Cool Downs: 12s, 13s,
Stamina Costs: 30, 34, 48, 52, 65, 69
Type: Active. Two-Handed.
[3.] Extend the effect time.
Cool Downs: 45s, 45s, 50s, 55s
Bugs:
[1.] Passive.
Cunning Strike: A double attack that lowers threat.
Levels: 9, 15
Upgrade Concerns:
Cool Down: Passive.
Cool Down:
Cool Down: Passive.
Cool Downs: 60s, 60s, 65s, 65s
Cool Down:
Cool Downs: 30s, 30s, 35s, 35s
Bugs:
Upgrade Concerns:
Upgrade Concerns:
Cool Down: Passive.
Bugs:
Upgrade Concerns:
Upgrade Concerns:
Jagged Cut: A quick attack that causes bleed damage to the age of conan gold target over time.
Upgrade Concerns:
Cool Downs: 8s, 9s, 10s, 11s, 13s, 14s
Wreck Armor: Double weapon attack that decreases the targets defense rating.
Bugs:
Cool Down: 3 mins
Grisly Wounds: Increases Bleed damage over time of Jagged Cuts and Butcher to a maximum of 55%.
Bugs:
Upgrade Concerns:
Bugs:
Bugs:
Levels: 10, 20, 28, 36, 44, 52, 56, 68, 72, 80
Cool Down: Passive.
Unstable Mind: Removes Root, Stun, Snare effects and grants a short immunity.
Rampaging Horde: Increases damage based on number of Barbarians in your area. Maximum of 10.
Upgrade Concerns:
Bugs:
Shock and Awe: Reduces cool down on Stunning Punch and Clobber for a maximum of 9-13 seconds.
Bugs:
Cool Down:
1. Melee Range. (The weapon is not “thrown.”)
212 x 3 or 636 total dam
Bugs:
[2.] Intermit “Target is not a character.”
Upgrade Concerns:
Upgrade Concerns:
Bugs:
Levels: 5, 7, 11, 13, 17, 19
Bugs:
Cool Down: Passive.
Blood Rage: Gives a small boost to Two-Handed age of conan gold damage and also has a chance on hit to proc a small health regeneration.
Type: Active. Dual Wield.
Upgrade Concerns:
Bugs:
[1.] Damage does not seem inline with other feats of its nature. Intended?
1.Bleed damage is very low. Even with it’s damage feat mixed.
Bugs:
Cool Down: 15s
Levels: 7, 20, 28, 36, 40, 52, 60, 65, 76, 80
Bugs:
Cool Down: Passive.
Reverse Swing: Imbues Staggering blow with the ability to increase your damage on target. This is a Proc effect and only lasts a few seconds.
Upgrade Concerns:
Cool Down:
Cool Down:
Butcher: A series of attacks that cause instant damage and then a small amount of bleeding damage over time.
-or-
[1.] A more polished animation displaying the charge forward attack motion.
[1.] As of the 6/02 patch this feat is not working as intended. The patch did successfully take away the second attack, but it also greatly reduced the damage of the first one.
Hammer and Anvil: Increases the damage of Stunning Punch to a maximum of 30%.
Bugs:
Eyes of Madness: Ability that lowers threat.
Type: Active. Dual Wield.
Levels: 32, 48, 60, 80
*Feat Guide: Bugs & Upgrade Concerns*
Finishing Blow: Ability to Charge Knock Down opponents. Follow up attack does x2, x3, and x4 damage based on feat points.
Upgrade Concerns:
2. No thrown weapon effect.
Type: Active. Two-Handed.
Sweep: This attack will inflict damage on multiple targets in a frontal arch.
Type: Active
Type: Active
Bugs:
Upgrade Concerns:
Upgrade Concerns:
Level: 4
Levels: 15, 24, 76
Fearsome Agility: Has a chance on hit to proc an Evade buff for a short duration.
[1.]Does not break all Crowd Controls. It does not grant any immunity to being Crowd Controled after the ability has been used.
Upgrade Concerns:
Cool Down: Instant
Jagged Cuts IV was ticking at 88/tick (with all related feats)
Upgrade Concerns:
Upgrade Concerns:
Bugs:
Bugs:
Earthshatter: Cone stun effect.
Cool Down:
Upgrade Concerns:
Cool Downs: 60s, 60s, 60s, 60s
Stamina Cost: 22
Cool Downs: 60s, 60s, 60s
[1.]This does not scale properly with level. The level 80 jagged cuts does less damage then the previously earned one. The output damage based on stamina cost is not effective.
Upgrade Concerns:
Cool Downs: 10s, 10s, 15s, 15s, 18s, 20s, 20s, 20s, 20s, 20s
Rampage: Chance on being damaged to hit all enemies in area. Maximum 4m 100% damage.
Beserker
[1.] The weapon intermitently does not return at all without the player changing options or pressing X. (See FAQ for more information)
Stamina Cost: 20s
[1.] There is no snare effect.
Clobber: A single attack that delivers a Knock Back.
Levels: 17, 32, 48, 68
Upgrade Concerns:
Type: Active. Two-Handed.
Upgrade Concerns:
Stamina Costs: 22, 65, 83, 102, 111, 139, 165, 174, 211, 224,
Test: Jagged Cuts III was ticking at 125/tick (With all related feats)
Bugs:
Slam: Double attack that will knock back the enemy.
Bugs:
Atrocity: Increases the DPS of butcher to a maximum of 35%
Damage Increase: +12, +16, +30, +43
Bugs:
Staggering Punch: Upgrades Stunning Punch by adding a effect that reduces the targets movement speed.
Stunning Punch: Single attack that stuns the opponent for a few seconds.
[1.] This ability may sometimes do no damage and give no miss/parry chance. Since patch 6/02.
Arcane Marauder: Chance on spell hit to gain natural health regeneration and absorb mana from targets to a maximum of 5m.
Upgrade Concerns:
Bugs:
Other Information: Instant. This ability will become obselete in the level range of 7-10.
Upgrade Concerns:
Other Information: Instant. You will find it near impossible to knock back soldier classes in heavy or above armor.
Upgrade Concerns:
Combo-Scatter Foes: Wide cone effect knockback.
Cool Down:
Bugs:
Great Weapons Master: Said to add 10% damage. This Feat scales with level.
Upgrade Concerns:
Bugs:
Upgrade Concerns:
Bugs:
Bugs:
Upgrade Concerns:
Cool Down: Passive.
Cool Down: Passive.
[1.] Does weak damage compared to the description. Is this intended?
Type: Active. Dual Wield.
CoS 3 Average
Staggering Blow: A hard attack that will lower the targets evasion by a small amount.
Bugs:
Cool Down: Passive
Other Information: Instant.
Stamina Costs: 26, 44, 74, 116,
Savage Rage: Increases the damage done with melee attacks.
[3.] Knock back during the middle of the combat makes the first strikes useless. Intended?
[1.] Skill needs to be buffed significantly in power or casting/execution time reduced.
Type: Active. Two-Handed
Stamina Costs: 56, 163, 300, 560
Upgrade Concerns:
Upgrade Concerns:
Commatose: Increases stun duration of Stunning Punch.
Type: Active. Two-Handed.
[1.] After using this combo you become frozen for 3 seconds.
Type: Active. Dual Wield.
Upgrade Concerns:
Related Topics: