age of conan gold igxz

July 3, 2008

General Roundup of Necromancer Patch Issues

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , — aocgoldigxz @ 4:26 pm

Similarly, the Archmagus pet was dealing roughly 25% higher base damage than intended and was lowered. This was a decrease of roughly 25% without feats, and 20% with feats. This is also in line with other AoE effects in the game.

Necromancer

Despoil the Soul

The first half of the changes should be in on Thursday, while the second half of the Necromancer-specific updates will be in the patch after Thursday.

-Shatter now additionally works on targets affected by Frost Blast and Ice Shackle

Edit: Future Updates

-Despoil the Soul duration has been substantially increased

Damage Coefficients

We are aware of a code issue that is causing Siphon Unlife damage dealt to pets to scale with bonus magical damage. This is unintended and will be fixed soon.

-The bonus gained from +magical damage has been increased on all damage over time spells. Lifestrike coefficient increased by 600%, Flesh to Worms coefficient increased by 375%, Gelid Bones coefficient increased by 360%, Mark of the Devourer coefficient increased by 265%. Other small adjustments were made to all direct-damage spells.

-Ice Shackle no longer has a chance to break on damage

-Flash Freeze now additionally decreases the casting time and increases the damage of Freeze

-Frost Blast’s area of effect has been changed to be a 90 degree cone in front of the caster

-The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target

However, we will be looking at the duration of Despoil the Soul in order to make it less of a burden to keep active.

This thread will be updated with additional comments if needed. Thank you.

-Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation

-The Deathless Acolyte: Arcanist’s chance to trigger the Arcanist’s Knowledge has been doubled

-Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage

Other Adjustments Coming

Mage General

Siphon Unlife Issues

-Dark Knowledge and Vile Insight will no longer appear aoc gold as Hostile spells. (They will still persist after death.)

-The bonus magical damage granted from Mystical Attunement has been doubled

Update #1:

Parasitic Soul Swarm and Unholy Hands were dealing age of conan gold significantly more damage than similar spells and rebalanced to do the correct damage for AoE-based spells.

-Despoil the Soul is no longer removed on death

AoE Damage Modifications

As was mentioned previously, the change made is an increase to the effectiveness of this spell compared to the previous mechanic. The decreases in damage mentioned above and from other sources are not due to this change, but due to other changes or issues. This mechanic will not change as it more accurately reflects the intended DPS increase of the feat when compared to DPS from each pet point.

In addition to the pet splash damage and above mentioned fixes coming soon, the next two data updates should have the following Necromancer changes. Many of these were intended to be in today’s patch, but did not make it in.

There was a data issue that has resulted in some aoc gold spells, specifically Lifestrike and Flesh to Worms, not gaining the new damage bonus from +magical damage. This will be corrected in the next patch. (Lifestrike will gain 65% of your bonus magical damage instead of 11% as currently being used.) This will be a significant increase in DPS with Despoil the Soul active or high levels of +magical damage gear.

As there are many threads and it seems that comments can easily be lost in the many threads.

Update #2:

We will continue to review the damage to make sure that Necromancers are doing the target DPS at given levels. It is intended for Necromancers to be a competitive damage class at the top levels of DPS. Spells will continue to be adjusted until this the class is performing at the correct levels.

-The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets

Additionally, melee pets will deal splash damage very much like normal melee attacks. This change will come in the one of the next couple code updates.


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