age of conan gold igxz

July 3, 2008

Purgatus’s Class Review for the Indecicive

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , — aocgoldigxz @ 4:25 pm

Info on guardian abilities at http://forums.ageofconan.com/showthread.php?t=42656 by TheUnamed

2) Mid range DPS (compared to the other tanks)

Conquerer General Info: This is for those age of conan gold who wish to sacrifice some survivability for big damage. The 2-hand weapons are the most popular, but alot of people just plain like Dual Wielding. Also the buffs require a bit of managing, but are rewarding in a group. Those small numbers mean alot more with a full 6 friends. The buffs from the Conquerer are generally short duration, meaning you have to pay attention to your position all the time, and actively juggle them (as opposed to the Guardian’s long-term self buffs which are click and forget).

Info on conquerer abilities at http://forums.ageofconan.com/showthread.php?t=61280 by Ewokpoacher

General Guardian info: This seems most in line with your typical “tank” archetype class. Middle of the road of the soldiers. The two weapon sets are Sword and Board (s/s or s/b) and Polearms. The former is the most tank friendly, at he latter is more DPS and AoE. The verstility comes with Stratagems (3 of them), Tactics (3 of them), and Maneuvers (3 of them). Click-able looooooong duration buffs that shift your static abilities around, allowing you to adjust you offense and defense. You can have one of each at a time.

Why would I want to play this class?

I have seen a large number of “what should I play?”, and “Is this class for me?” type posts. So I an making a general guide listing a general guideline for all 12 classes in Age of Conan. My wish is to centralize this information to make it accessible to new players. I will not go into perceived class imbalances, as you can review class forums for how people feel on those matters. Also these are all my opinions made while constantly browsing the forums, so not only do we have aoc gold very few end-game opinions, but this is release month with plenty of bugs. So without further ado……

Why would I want to play this class?

1) Not as adept at holding aggro on multiple mobs (relys on spikey damage)

Info on Dark Templar abilities at http://forums.ageofconan.com/showthread.php?t=22678 by Ralinn

1) Low DPS

Guardian in PvE: As stated, if you have played a tank in nearly any MMO, you should not have too much trouble with this class.

2) AoE team buffs

Dark Templar

1) Highest DPS of the soldiers (tanks)

3) Buff Happy (Furious Inspiration’s free rez FTW)

Conquerer in PvP: By their nature, what goes for the guardian goes double for the conquerer in group PvP. A frenzy stance conq puts out obscene damage, especially for a tank. Solo, I haven’t heard too many complaints, and thier high damage makes them pretty fearsome.

Soldier (tanks) - Guardian, Conquerer, Dark Templar

3) I watched 300 and hated it (…….?)

Guardian in PvP: Most classes have a healthy respect for the guardian. They have weaknesses, but they aren’t glaring. In group PvP, FunCom has given all the soldiers two Stances, Defensive and Frenzy. Usually, in group PvP, people ignore tanks as they are often hard to hurt and don’t do much damage. Try that to a guardian and they can pop frenzy stance and put the hurt down.

2) Ignored in small group PvP ( or they just cant hurt you…)

2) Squishiest of the tanks (…..relative…..)

Dark Templars in PvP: This is where they hurt. They are often ignored as they are hard to put down, and even when in frenzy, don’t do as much damage as the other tanks. The one niche for group PvP is versus casters. Mystical Bane consumes Mana as well as doing damage, and when feated, does solid damage at that.

Why would I want to pass on this class?

1) Multi-Mob Tank Supreme (you get better the more around you)

Guardian

Why would I want to pass on this class?

1) Very High Defense (You shall not pass!)

Why would I want to play this class?

2) Dual Wield (a must have for some)

General Dark Templar Info: Though the guardian is the baseline tank, the DT has the market cornered when it comes to AoE tanking. They actually get better the more enemies surround them, due to draining of life. This also gives the DT high survivability, despite being less armored than the Guradian.

1) Some buffs are directional (this grief’s some folks)

Dark Templars in PvE: This is where they shine. Grabbing and holding large groups, and buffing the team, they are fantastic off-tanks.

2) Able to tank elites and bosses (and spit in there faces)

Conquerer in PvE: Despite less defense, most Conquerers that wish to tank can do so fairly well. They are not able to tank those really tough mobs, or too many at once, but still, they do ok.

3) Anti-Casters

Why would I want to pass on this class?

Conquerer

3) Tactically Versital (lots of static click-ables)

3) ???? (Can’t really think of any others)

3) Highly Feat dependent


Related Topics:

No Comments

No comments yet.

RSS feed for comments on this post. TrackBack URL

Sorry, the comment form is closed at this time.

Powered by WordPress