age of conan igxz

June 21, 2008

The Age of Conan Armory Launches

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:44 pm

Curse.com have unveiled the Age of Conan Armory

More and more sites are now coming up with interesting community features and services, and our friends at Curse.com have sent us word that they are proud to unveil the Age of Conan Armory. Located at http://www.ConanArmory.com, the Armory is currently in beta and offers:

A stylish feat calculator, approved by Crom.
Community-driven feat builds. Do you have the best PvP build for your class? Let the community know!
Build commenting and rating.
Multi-lingual support is coming soon.
The Conan Armory will eventually offer an item, NPC & quest database, character profiles and a variety of tools to enhance your Hyborian experience.

Head on over to the Age of Conan Armory beta website now, and be sure age of conan gold to add http://www.ConanArmory.com to your browser bookmarks.

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Interview on Gamesindustry.biz with Erling Ellingsen

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:43 pm

GamesIndustry.biz spent some time talking to Product Manager Erling Ellingsen about Age of Conan.

The article on gamesindustry.biz can be found here.
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Yahoo!Games adds to E3 awards

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:42 pm

Another E3 award for Age of Conan as Yahoo!Games awards us their ‘Best Massively Multiplayer Game’ award!

Here is a little of what they had to say:

Coming from the company aoc gold behind Anarchy Online, we’ve always had high hopes for Age of Conan, and this year’s E3 demonstrated they’re not misplaced. Based on the 1982 cult fantasy movie Conan the Barbarian, it’s in with a great shot at breaking the MMORPG world’s disappointing run of movie-licensed games.

Unique for an MMORPG, Age of Conan starts with a lengthy single-player section. Your first new character lives his first 20 levels offline before venturing into the game’s massively multiplayer realm (and yes, you can skip this with subsequent characters).

But what stood out most from Funcom’s demo was the game’s combat system. Most MMORPGs shy away from real fighting, making do with a staid, pseudo-turn-based system that neither challenges your reflexes nor arouses your excitement. Conan uses a six-directional system that gives you real control over your sword, however, and the team has made much of the Conan age of conan gold movie’s fast-paced and balletic combat

You can find their entire awards section here
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Age of Conan Preview on Kikizo

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:41 pm

The latest Age of Conan: Hyborian age of conan gold Adventures preview has hit the stands on Kikizo.

Erling Ellingsen tells Kikizo why real-time battles and long-term support will make Age of Conan: Hyborian Adventures an MMO you’ll want to check out!

You can find the full preview on Kikizo aoc gold here.
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More Age of Conan in the press!

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:40 pm

Once again we bring you an update on coverage generated from our recent press event where journalists could play the game. Check out which magazines to get!

Following our recent aoc gold hands-on event where we invited press from across Europe to come and play the game, coverage has steadily been made available across our great continent. And more is on the way!

Recently Gamestar (Germany) and PC Jeux (France) put their latest issue on the shelves, including several pages on Age of Conan and their hands-on experience with the game. And if you live in Norway, you should have seen press coverage just about everywhere the last two weeks or so.

Now there are even more magazines available with Age of Conan coverage from the hands-on event:

PC Master (Greece), B Gamer (Portugal), Maxi Consolas (Portugal), Gunk (Belgium), PC Gamer (UK), PC Juegos (Spain) and Micromania (Spain). If you live in any of these countries, then why are you still reading this and not on your merry way to the nearest store?

There is plenty of more magazine coverage across Europe becoming available very soon and we will aoc gold keep you updated.
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The Age of Conan Armory Launches

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:39 pm

Curse.com have unveiled the Age of Conan Armory

More and more sites are now coming up with interesting community features and services, and our friends at Curse.com have sent us word that they are proud to unveil the Age of Conan Armory. Located at http://www.ConanArmory.com, the Armory is currently in beta and offers:

A stylish feat calculator, approved by Crom.
Community-driven feat builds. Do you have the best PvP build for your class? Let the community know!
Build commenting and rating.
Multi-lingual support is coming soon.
The Conan Armory will eventually offer an item, NPC & quest database, character profiles and a variety of tools to enhance your Hyborian experience.

Head on over to the Age of Conan Armory beta website now, and be sure age of conan gold to add http://www.ConanArmory.com to your browser bookmarks.

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Beta sign-up goes live!

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:38 pm

Saddle your war-mammoth and grab your sword, brave adventurer. Age of Conan: Hyborian Adventures is finally about to charge into external beta.

Now you can sign up to join the fun yourself, and you need not bash Pictish skulls to do so. All you have to do is go to Funcom’s Age of Conan website and enter your relevant details.

Visit beta.ageofconan.com to sign up today!

Of course, should age of conan gold you be invited to join the ranks of those brave adventurers who first set foot in the virtual world of Hyboria, you will have to go through a fair amount of bashing Pictish skulls. Age of Conan will take you head-on into the fires of a world in flames. Here you and your friends will face terrible dangers that creep and crawl out from holes darker than a moonless night. And what lies within? Now you can find out!

Age of Conan will go through two beta tests: the Technical Beta and the General Beta. These will run simultaneously, though the Technical Beta will mostly consist of short test-runs that will be held sporadically during the coming months. The purpose of the Technical Beta is to test the various technical features of the game, such as server capacity and other technicalities. The General Beta will focus on gameplay and will be on-going.

Both parts of the Age of Conan beta will launch this spring and the sooner you sign up, the greater the chance you’ll have of actually getting invited into either parts of the beta. Know that by joining the thousands of Hyborian pioneers who first get the chance to explore the world, you will have access to certain benefits. For instance, your character in the final version of the game will be awarded a token of appreciation for your services.

As a member of the community, you will also have a greater chance of getting into the beta. We will be working very closely with Age of Conan’s community to ensure that you are all a valuable part of the beta process. Stay tuned for more information that will be communicated through both the website and the newsletter.

So, what are you waiting for? The blood on your sword is already beginning to dry. The sweat on your forehead is fading. In a universe where the strength of your character is judged by the strength of your sword-arm, there is no time for rest. Now is the time to enter the sexy, savage and brutal world of Conan and prove your age of conan gold worth!
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December sweepstakes winners!

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:38 pm

In the December newsletter we asked you to send in your contact information and be a part of a sweepstakes that could possibly land you a bunch of nice Age of Conan loot. Here are the winners!

Hundreds upon hundreds of loyal Age of Conan followers have submitted their contact information hoping they will be one of the three chosen this month to receive some of the fantastic swag that Funcom happily sends out.

The winners have been chosen, and all of them will receive concept art signed by the artist, the Dreamfall PC game, a full-colored Age of Conan comic book and an inflatable Age of Conan toy sword. They will also aoc gold receive one guaranteed beta spot each! The winners of the December sweepstakes are:

Olivier Hours
France

Daniel Winzettl
Austria

Jeff Hand
USA

Funcom will host another sweepstakes in the upcoming January newsletter. Be sure to check it out when it arrives in your inbox very soon. All members of the official Age of Conan fanclub, the Clan of Conan, will receive the monthly newsletter. If you are not a member, you can sign up here.

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Age of Conan Editorial: How to Land a Jumbo-Jet

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:37 pm

by Stephen Spiteri, 8 Feb 2008 7:54 pm

January 21, 2008 is a date that may forever lay in infamy as far as the history of ‘Age of Conan‘ is concerned; if you’re wondering why then I suggest you look up from the ground from time to time to see what’s in front of you.

Only a matter of weeks ago, Funcom officially announced a new release date (May 20, 2008) for their highly anticipated MMORPG, ‘Age of Conan‘, and while some of speculators out there guessed correctly, that another delay was imminent, the rest of us were left thinking beforehand, “Surely there couldn’t be any more delays; things are looking good. I believe I will be playing on March 25, 2008!” It would seem, however, that there was justifiable reason to doubt. But despite this delay, and quite surprisingly, the reaction from the ‘Age of Conan‘ community has been, in the majority, quite positive. I think what remains within the ‘Age of Conan‘ community at the moment more prominently are the fans that have been keen observers of this development stage of a couple of years are so now, and will be the ones that will wait for ‘Age of Conan‘ like nervous fathers-to-be pacing the halls adjacent to the maternity ward (speaking of which, that’s me in just under 10 weeks!).
image

There is (or at least appears to be), within the ‘Age of Conan‘ community, a universal acceptance that Funcom are treating the development and eventual release of the game like the landing of a jumbo-jet on airport tarmac. I’m no expert on aviation, but anyone that’s been a passenger on an aeroplane at any time in their life will know that there are a few ways that a plane can land: wobbly with aeroplane tires screeching as they stutter on the runway; a crash-landing (not an outcome anyone wishes for); or a nice, smooth landing that is controlled and calculated, and quite often results with the passengers in economy class applauding the efforts of the very skilled pilot (first class and business class tend not to clap… I guess for the price they pay they expect/demand a good landing). So for those of us that have stuck things out, even through the three delay announcements within the space of a year, what are we really trying to say to Funcom? In some sort of haggard decorum, what we’re saying to Funcom is this, “Just do what you need to do to get this game finished; we’ll be here waiting to play it”.

aoc gold As most of you know, I was in the Funcom studios, myself, only a few weeks ago, as part of the ‘Age of Conan‘ community event held in Oslo on January 18 (well, the formalities were on this day anyway). What I saw in the hovels of these developers, programmers, and artists, was not only a great game being made, but a staff that was genuinely enthusiastic and passionate about what they were doing. Each “strike team” was responsible for a different aspect, area, or feature of the game, so given to them was this sense of ownership for what it was they were working on. Sure, there were a few tired faces and so forth, but who can say quite honestly that they have never felt tired at work or after a long day of it? The developers I spoke to were friendly and very keen to show off what they had been working on, and of course more than happy to answer any questions that I wanted to ask them. Actually, at times I felt somewhat guilty because I was distracting them from their work age of conan gold .

Did I mention the team’s dedication? No, I don’t think I did. Just to give you an idea of the level of commitment the Funcom staff are putting into this project, the man, Erling Ellingsen, apparently was going on no sleep what-so-ever by the time me and the other very keen press and community members had arrived just outside of the Funcom building. I was later on told that Mr. Ellingsen had managed one hour of sleep at the most within the 24 hours leading up to the community event, but you would never had guessed it! Although the eyes were a bit puffy, Mr. Ellingsen very enthusiastically guided on a two-hour tour of the Funcom offices, and he did this twice! We were, as it was mentioned in my community event report, divided into two groups and while one group got to play through the Sanctum of Burning Souls (a level 37 to 40 raid instance), the other was taken through the offices by Mr. Ellingsen, and after lunch, we switched. The work was actually made easier for us as Mr. Ellingsen did most of the question-asking for us and prompted the programmers and developers we spoke to, and they basically told everything we (and of course you, the Mitra’s Method faithful) wanted to know. Then of course, he with the very pinchable cheeks, played host as we were taken to that “Stygian” restaurant to be wined and dined by the Funcom staff and be given an opportunity to mingle with the devs! Full commitment, full dedication, and nothing but sheer enthusiasm and passion for what he does. If you ever get the chance, I suggest you give Mr. Ellingsen a pat on the back for the excellent work he’s done for the community as an ‘Age of Conan‘ product manager.

There is also an individual (whom I will not name publicly), another member of the Funcom staff, that sent me an email the day after it was announced that the game’s release was being shifted to May 20, 2008. The decision to delay the game’s launch another eight weeks apparently only came a day after myself and the other press and ‘Age of Conan‘ community members had been in the Funcom offices checking things out. So it’s quite true when people say that in business, and especially within the gaming industry, anything can happen and at any time. As you can imagine such an announcement knocked me for six (I was made aware of it at the same time the rest of the world found out about it), that is, I was a bit surprised by it especially after having seen how great everything looked on the monitors sitting on the desks of the developers, but I, myself, quickly came to that epiphany, if you will, where we as a community are telling Funcom, “Just do what you need to do to get this game finished; we’ll be here waiting to play it”.
image

Anyway, this individual that sent me the email apologised to me. Yes, you read it right: apologised. To sum it up, this individual felt that it was necessary to apologise to me because of the game’s delay. Overcome by such a humble gesture, I did think to myself, however, “Why am I being apologised to?” and “Why should these people find it necessary to apologise to anyone to begin with?” They owe us nothing, to be quite frank; they’re making a game that one day thousands and thousands of people are going to enjoy, and they’re making important decisions for the betterment of it. But still, I was overcome by this individual’s sheer humility in making such a gesture. This consolidated my confidence in Funcom even further (if it’s even possible to consolidate on consolidation); I’ve been a big fan of the way Funcom have handled themselves throughout each delay announcement and so on, but this spoke to me volumes about their true desire to make this a game that is going to be loved by those thousands and thousands of player; they quite truly have the fans’ best interests at heart and as Gaute Godager has said himself from time to time, “This game is going to kick ass aoc gold !”

“Let me be very clear about this; as opposed to our last pushback in August we are not about redesigning parts of the game this time around. Now we are on the final stretch, with the goal plain in sight. I have assured you before, but we are neither the first nor the last gaming company to add more development time to our game in the last stretch. That is not an excuse though, but ultimately it’s the quality which matters. That is the only yardstick which truly matters. This additional time is about hope. In only four more months you will know if we made the right move. I feel confident we have!” - Gaute Godager, Letter from the Game Director, January 21, 2008

image

If I could refer back to the plane landing analogy for a moment: I’m not sure if any of you keep up with international news, but this week, the pilot of a Garuda Indonesia Airline flight that crash-landed in March of last year, killing 21 people, was charged with manslaughter after evidence showed that he ignored 15 automated warnings and the advice of his co-pilot to abort a fast-landing at Yogyakarta airport (source). Crash and burn, and with disastrous results. Funcom are in the cockpit with ‘Age of Conan‘ at the moment, and they could have landed between March and May of last year, and they could have even landed on October 30 of last year, but what would have been the price of that? So at this point they’re circling the airport looking for the right time to land and with the best possible conditions. It was looking like they were going to land on March 25 of this year, but it seems they have heeded those “automated” warnings and warnings from their co-pilot(s). A release in 2007 might have meant a crash and burn; a release on March 25, 2008, might have meant bumpy landing leaving many of the passengers irate and disgruntled (even the ones flying first or business class); but a landing on May 20, according to their judgement and the advice of automatons and the co-pilot(s) will warrant a nice, smooth landing that is controlled and calculated, and will hopefully result with the passengers in economy class applauding the efforts of the very skilled pilot.

I can understand the scepticism of many fans even at this point in the game’s development, even having after said all that; once bitten, twice shy, after all, and there are those [few] within the community that speculate another delay. Let them doom-call, leave them to it. Anyone that has flown before will understand that from take-off to landing, your fate is tied to the hands of the pilot; you’re just along for the ride. What ever Funcom do between now and the game’s release is up to them, and after having seen Mr. Godager speak about ‘Age of Conan‘ in person and really believing him, I can see what is driving this game: the people behind it.

Age of Conan‘ is going to rock, and I say that as a fan very, very confidently.

Until next fortnight, this is Stephen “weezer” Spiteri,

Out.

Want to contact me? Then email me here.
© Stephen Spiteri, February 2008
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Age of Conan Editorial: The Year That Was…

Filed under: 2, 4, 5, 6, 7, Uncategorized — Tags: , , , , , , — aoc4gold @ 10:36 pm

by Stephen Spiteri, 7 Dec 2007 9:30 am

You know it’s that time of the year when news programs on television and radio begin to do those “The year that was…” specials. Really, it’s a paltry attempt in rousing people’s sense of nostalgia in order to think back on the last 365 days since the last “The year that was…” special, and really, how much have things differed in those last 365 days to the 365 days before those? But despite what others might think of such things, I’ve decided to make this edition of Mitra’s Method one of those said “The year that was…” specials, mainly because it’s last regular edition for the year, I’m sentimental at heart and I’m positively sure we’d all like to see on some sort of contrived timeline of how ‘Age of Conan‘ has come along this calendar year.

imageAs 2007 rolled on it was business as usual over at Funcom, only very soon into the year hype was at its apex as ‘Age of Conan‘ fans across the globe got a first glimpse of the game utilising Windows Vista and DX10 technology. At CES on January 8 of this year Funcom released a teaser-trailer of the game in its DX10 manifestation, and needless to say the game looked spectacular (you can download a copy of the video here - look for the files named “cesTRAILER” - if you haven’t had the chance to look at the video already)!

“The aoc gold groundbreaking new DirectX 10 technology brings a wide range of improvements for PC games, and it has highly positive implications on the performance and looks of ‘Age of Conan‘. It offers the opportunity to increase the overall performance of the game, as well as enabling better view distance, more realistic-looking characters, more special effects, more detailed environments and better lighting models. DirectX 10 delivers an incredible advancement in the evolution of computer gaming graphics.” - ‘Age of Conan‘ DirectX 10 version world premiering at aoc gold CES

But as most of us were salivating at the mouth and relishing the opportunity to play ‘Age of Conan‘ on plan-to-purchase Windows Vista and DX10 “beast” computers, a lot of us were left wondering if the game would make its tentative March/May 2007 release date. Surely bringing the game to Vista and DX10 would have implications on the game’s development, and this is keeping in mind that the initial slated release date for ‘Age of Conan‘ was a tentative September/October 2006. Of course, we had a right to be sceptical, but many were confident that even with ‘Age of Conan‘ in development for Vista and DX10, a March/May release was still very plausible. I mean, a lot can happen in three to five months of development, right?

On January 25 sceptics were vindicated and many were left with a bitter taste in their mouth as Funcom announced a “final launch date” for ‘Age of Conan‘. The new launched date was set to October 30, 2007:

“‘Age of Conan brings something brand new and highly innovative to the MMO genre’ says CEO Trond Arne Aas. ‘Age of Conan‘ today looks and plays fantastically, as countless press previews and industry feedback attest to. Even so, we believe that by spending even more time and effort into polishing and enhancing the game we will ensure that the game reaches its full potential in terms of quality and subscriber base. We are confident that our fan base will appreciate this commitment to quality. The prolonged development time reflects our ambition to meet and exceed the expectations of our fans for this game.’” - Final launch date set for ‘Age of Conan

The game’s delay was received with mixed reactions, as many felt Funcom were not being totally honest with their plans for the game and the reasons behind the delay itself. The question was asked time and time over, “How much polishing can you possibly do in 10 months?” Personally, I’m of the opinion that if you polish something too much, you run the risk of scratching the once pristine and chromed surface, but since we’re talking about people that know what they’re doing and have willingly and knowingly taken a risk in delaying the game, making such a move consolidated with many an ingrained sense of belief and trust in Funcom and their ability to deliver a quality product. So, and perhaps with a bit of apprehension and an ember of what is bittersweet, we nodded our heads and said to Funcom, “Take all the time you need; we look forward to October 30, 2007″.

imageIt was at this time just as I was immersing myself into the ‘Age of Conan‘ online community, that I felt I want to do more than just read up on a game that’s coming out in 10 months. To help pass the time, I got stuck in to Robert E. Howard’s Conan stories on the internet, purchasing books, reading fan sites, and so on. It was in February I expressed my interest in helping with ‘Age of Conan‘ on the WarCry Network, and so I was recruited by Mike “Svengali” Bitton to write ever-insightful pieces and commentary about the game’s progress, news, and development (link to the very first edition I wrote and published). The rest is history, as they say, but I kicked things off here at the WarCry Network giving my own advice on how to pass the time and get to know Howard’s Conan and Hyboria much better. With your support, Mitra’s Method has become a joy to write and publish each fortnight and dare I say has even become much loved by those over at Funcom as well (although they mightn’t admit it).

Where was I? Oh yes, February/March 2007.

In the time between the game’s delay announcement and March of this year, that many inquisitive and eager minds were dropping the “b-bomb” on Funcom, “When is beta?” Infamous leaked beta footage had been seen on Youtube by many at this stage and so you couldn’t help but understand why so many wanted to get in on the action themselves. After all, a 10 month delay in the game’s release meant plenty of more time to beta test. And so the week leading up to Easter saw Funcom’s ‘Age of Conan aoc gold ‘ beta program launched where fans from all over the world could apply to test the highly-anticipated MMORPG set for release on October 30, 2007.

“‘We have been waiting for this day since we started development on ‘Age of Conan‘, and it will be an epic moment as we see large waves of players charging into Hyboria,’” said Gaute Godager, founder of Funcom and Game Director on ‘Age of Conan‘. “As we get ready to unleash the most brutal MMO ever created we will let an increasing amount of players test our creation. With extended Beta testing for months to come we can hone and polish based on large-scale feedback, allowing us to fulfil the potential of the game.’” - Funcom and Eidos launch ‘Age of Conan‘ Beta program

It was a week later that we found out that the ‘Age of Conan‘ beta program had received an overwhelming response, with 50 000 applicants signing up in the first 24 hours (I can boast signing up within the first 10 minutes of the applications opening - yes, I’m a nerd!), and a total of 100 000 signing up over the Easter holiday.

“We’re naturally very pleased to see that so many dedicated gamers are signing up for the ‘Age of Conan‘ Beta at such a rapid pace,” says Trond Arne Aas, CEO of Funcom. “With more than 100,000 gamers signed up in such a short time-frame our confidence in the game’s potential and its ability to be a major contender in the MMO genre continues to be strengthened.” - 100,000 gamers signed up for ‘Age of Conan‘ Beta during Easter

It would be interesting to find out how many have signed up for the beta since then, but needless to say the interest expressed in ‘Age of Conan‘ back then probably exceeded Funcom’s initial expectations, and was a good sign for them with the direction they were taking with the game (by the way, you can still sign up for the beta here, so get in before it’s too late!).

On June 27, Funcom managed to secure additional funding to the mark of approximately 30 million USD to further the game’s development as it approached its launch date.

“The game has recently received strong early sales indications from partners and retail channels both in the U.S. and in Europe and press and gamer expectations for ‘Age of Conan‘ continue to grow strongly. To ensure an optimal launch of ‘Age of Conan‘, Funcom and its key partners has through this round of funding strengthened Funcom’s marketing and operational capacity prior to launch.” - Funcom secures additional funding of approx. 30 million USD

imageThis was the boost Funcom and ‘Age of Conan‘ needed heading in to a new-look E3 this year, and it was on July 11 Funcom unveiled a very cool CG trailer for the game created by the Blur Studio (you can download a hi-res or low-res copy of the video here if you haven’t seen it yet already). From July 11 to 13, Funcom was at E3 with ‘Age of Conan‘, and it was here we saw a more polished, smoother-running, and better-looking ‘Age of Conan‘. After months of only seeing tid-bits and morsels of the game’s progress since the game’s delay announcement back in January, we were starting to see the fruits of Funcom’s hard work and toil. In their presentation, we managed to get a look at a high-level zone of the game, Atzel’s Approach, and a high-level dungeon instance, The Black Ring Citadel, where Jørgen Tharaldsen, Funcom Product Director, gave us some insight in to how a few of the unique classes in ‘Age of Conan‘ would function and what raiding/dungeon-running would be like at the high-end level. It was in this presentation as well we were introduced to a massive scary-looking demon with a peculiar “obtrusion” between its legs. Funcom’s presentation of ‘Age of Conan‘ at E3 was only marred by a questionable internet connection at the hotel where the presentation took place.

With only three months to go until release, more questions were being asked of Funcom’s progress with the game. Clearly the game had come leaps and bounds as it was evident in the E3 presentation, but with a sneaking suspicion that General Beta had barely any participants to really make it worthwhile, was the October release date still attainable for Funcom? On August 10, “I told you so!” was the call of the day and ultimately the flavour of the month, as Funcom announced yet another delay to the game’s launch with the new launch date being set to March 25, 2008.

“We naturally regret that we have to push back ‘Age of Conan‘. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners,” said Trond Arne Aas, CEO of Funcom. “We are fully committed to delivering games with absolute qualities, and in the current MMO marketplace we know that only the best is good enough to truly succeed. With the new release date we have therefore given ourselves more time to meet and deliver on the massive expectations for the game. We are certain that our choice will ultimately pay off, and that all ‘Age of Conan‘ players will get a special online experience.” - Funcom announces new release date for ‘Age of Conan

Very understandingly, the response to this announcement was disappointing, but it was a very gutsy, humble, yet reassuring Gaute Godager (”Santa Gaute” as I now like to call him, and Funcom too, from what I hear) that addressed the community personally to explain the reasons behind the delay in his letter to the community. I expressed my thoughts on the matter in my August 17 edition of Mitra’s Method, but once again, after dealing with the shock of yet another delay to the game’s launch, we all took a deep breath, nodded and said to Funcom, “Take all the time you need; we look forward to March 25, 2008″. It was at this point that only a select-few had decided they had had enough with Funcom’s “flippancy”, and decided to cut their personal ties to ‘Age of Conan‘ because apparently Funcom had been lying and keeping secrets from us all this time. Bollocks to them, I say.

imageIn what now looked like a move to ensure that strong media interest remained on ‘Age of Conan‘, Funcom took the game on the road in the month of August, and unveiled one of the game’s much anticipated features, siege warfare. On August 17 at GC Leipzig, Germany, fans for the first time saw siege warfare in action and attendees of GC got some hands-on time with the game as they got down and dirty with some brutal PvP action. The response was very positive but clearly, given Funcom’s new take and direction with the combat system, more work needed to be done, but things certainly looked good. For their efforts, ‘Age of Conan‘ won “Best Online Game” for GC 2007. Despite the criticism after the game’s delay, ‘Age of Conan‘ was still managing to “Wow!” its critics and prove itself to be a real contender in the MMORPG market.

Since August Funcom has managed to keep us all fed with more morsels of ‘Age of Conan‘ as we prepare ourselves for the new year and we all look forward to hearing more about those features that have only been touched on in interviews and so forth. There’s still quite a bit yet to be seen, but something tells me January 2008 will see the floodgates open. Call it “intuition”, but I’m going to call it: the chefs in the Funcom kitchen have decided it’s time to stop serving the hors d’œuvres or antipasto and bring out first course, but I digress…

If you could describe the year Funcom has had with ‘Age of Conan‘ this year in one word, it would have to be, at the very least, “bumpy” or something synonymous with that. Yes, the delays have been disappointing, but as we saw in July at E3, the fruits of Funcom’s labour were starting to become very clear to a very sceptical and perhaps somewhat untrusting gaming public. The one thing I’m sure we can all agree on is the way in which Funcom management has handled themselves with these very difficult business decisions and their ability to maintain their integrity and vision for their game. Some might think that Funcom has lost credibility as a result of their actions (I certainly don’t), but they have moved forward, and naturally, this the way things must go, and you could use every analogy under the sun to describe it, but like I’ve said already, this is business and difficult decisions needs to be made. Unfortunately, toes do get stepped on, egg shells do get broken, and you just have to deal with the fact that in order to discover new oceans you have to lose sight of the jetty.

imageWhere are we now? Well, we know more and more testers are in General Beta, into the thousands, according to community manager, Shannon “Pharamond” Drake, and that the months since the announcement of the delay have flown by. Where to from here? If this year is any reflection on it, then 2008 is going to be absolutely massive. I’m certainly looking forward to stepping up my own efforts over the next few months to bring you quality commentary, news, and information about ‘Age of Conan‘, and you’ll see the first of such in a fortnight’s time, but I’m quite sure it goes without saying that Funcom and “Santa Gaute” are preparing even themselves to bring you more and more as we say “goodbye” to the year that was 2007. If this year had bumps, then bring on the dips and loop-the-loops, by Crom!

Until next fortnight, this is Stephen “weezer” Spiteri,

Out age of conan gold .

Want to contact me? Then email me here.
© Stephen Spiteri, December 2007
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